Core

Rooms

Organize items by room within each house — drag-and-drop, copy between rooms, and reorder visually.

Overview

Rooms break a house into the spaces you actually stage. Each room belongs to one house, holds its own list of items, and carries its own notes and photos.

A house and a flat list of items is enough to start, but rooms are what make staging plannable. With rooms, you can see at a glance which items belong in the Living Room versus the Primary Bedroom, scope new additions to one space, and group photos so a 200-photo gallery stays legible. Rooms live inside a house; their items count toward that house's holds and checkouts.

The rooms view

Open a house and choose the On Hold or Checked Out tab (on mobile, the Rooms card on the detail page) to see every room laid out side by side, each with its own list of items and a header that summarizes what's on hold and checked out.

Each room section shows its name, item count, and the items currently assigned to it. The page works the same whether you're looking at items On Hold or items Checked Out. The toggle at the top of the house items page switches both views. Items that haven't been placed in a room yet appear under an Unassigned heading at the top, which disappears once every item has a home.

Desktop rooms list with the Unassigned heading at the top above a single unassigned item, followed by Living Room and Dining Nook sections
Items that haven't been placed yet appear under Unassigned at the top of the rooms list.

Setting up rooms

Rooms are managed from the Edit Rooms page, accessible from the house items page. From there you can add, rename, reorder, and delete rooms.

  1. Open Edit Rooms

    From the house items page, choose Edit Rooms — it's a button in the action bar and an entry in the more-actions menu. (On a house with no rooms yet, the empty state shows a Set Up Rooms button that opens the same page.) The page lists every room in the house with its name, notes, and current item count.
  2. Add a room

    Type a name into the Add Room field at the top of the list and press Enter. The room appears immediately and is selected for editing, so you can start filling in notes without an extra click.
  3. Edit name and notes

    Click a room to open the detail panel on the right. The panel has a draggable border so you can size it to your screen. Edits to the name and notes save automatically, with no explicit save button.

Reordering rooms

Rooms display in the order you set, so you can match the walkthrough flow of the house — front door, living room, kitchen, then upstairs.

On desktop, drag handles are always visible on the Edit Rooms page. Grab a handle and drop it into the new position to reorder. The new order is saved as soon as you release. On mobile, switch to Change Order mode to enable the drag handles — see the mobile guide for details.

Assigning items to rooms

There are three ways to put an item in a room: select the room before adding, drag an existing item between rooms, or use the Move dialog for bulk changes.

When you add items to a house from the inventory, choose the destination room first; everything you add lands there. To rearrange afterwards, drag any item by its handle to drop it onto another room's section, or onto an empty room's Drag items here placeholder. Items keep their hold-or-checkout status when moved, so dragging only changes which room they belong to.

For larger reshuffles, open the room header's Move button to move the whole room's contents at once, or use the three-dot menu on a single item and choose Move. Both open the Move Items dialog where you pick a destination room (and optionally a different house, to copy items across projects).

The Quick Add sidebar

The Quick Add sidebar is a desktop-only panel for searching your warehouse and dropping items into the room you're looking at, without leaving the rooms view.

Open the sidebar from the rooms view to see a search field over your full inventory. Type a name and the matching items appear in a list. Click the Add to room plus button to drop one into the room currently in view, or drag a result onto a specific room section to land it there directly. Dragging the same result onto a row that already has that item just bumps the quantity.

During a drag, a drag here to remove zone appears at the bottom of the page. Drop an item onto it to take it back out of the house. There's no Quick Add sidebar on mobile — use Add Items or a room's By Barcode link to add inventory instead.

Printing a house inventory

The rooms view has a built-in print layout. Print the page from your browser and every room becomes a clean paper inventory — a photo grid or an item checklist, depending on the item size you've chosen.

There's no separate print button — open the house items page and print it like any web page (⌘ P on Mac, Ctrl P on Windows). Every item prints with its photo, its full name, and its quantity. Room headings and notes are kept; buttons, menus, and other interactive chrome are stripped.

The item size selector on the page picks the print style. Large prints a photo grid — big pictures for identifying each piece at a glance. Medium prints a checklist, one item per line with an inch-wide photo, and Compact prints a dense, paper-saving list with small thumbnails — handy when a record of what's in the house matters more than the pictures.

Print preview of a house inventory at the Large item size: a grid of item photo cards grouped into Office and Great Room sections, each with its full name and quantity
Large prints a photo grid — full names wrap under each picture.
Print preview of a house inventory at the Medium item size: each item on its own line with a photo, full name, and quantity
Medium prints a checklist — one item per line, ready to hand to the crew.

The printout reflects whichever view you're looking at, so the toggle at the top of the page lets you print an On Hold packing list before the truck loads, or a Checked Out inventory of what's currently in the house — handy as a walkthrough checklist on destage day.

Deleting rooms

Empty rooms can be deleted with one click. Rooms that still hold items prompt for confirmation — and the items move to Unassigned instead of leaving the house.

To delete a room on desktop, select it in the Edit Rooms detail panel and click Delete Room. If the room contains items, a confirmation dialog reports the count (for example, "This room has 2 items on hold and 1 checked out") and what happens to them: every held and checked-out unit moves to Unassigned and stays on the house, keeping its hold or checkout state. Nothing is returned or released, and Available counts don't change — deleting a room only removes the grouping.

After every delete, a toast appears with an Undo action, and the room can also be restored later from the Activity feed or the notification bell. A restored room comes back empty — its items are still on the house under Unassigned, so drag them back into the room rather than re-adding them from inventory. See Activity & Restore for exactly what restore does and doesn't bring back.

What's next

Once your rooms are laid out, these are the natural next steps:

  • Place the items in each room on hold, then check them out when the truck loads.
  • Save a frequently-used layout as a themed room template so you can drop the same set of items into a future house in one click.
  • Jump back to the house detail page for the project view of dates, contacts, and totals.